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Aaron Parecki

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#cocos2d

  • Simple Platformer Using Cocos2d and Box2d with Collision Detection (www.uchidacoonga.com)
    Sun, Jun 5, 2011 1:13pm -07:00 #cocos2d #collision detection #game #iphone #platform
  • Enemies and Combat: How to Create a Tile Based Game with Cocos2D Part 3 (geekanddad.wordpress.com)
    Sun, Jun 5, 2011 8:51am -07:00 #cocos2d #game #iphone
  • Adding In-App Purchase to Cocos2D (www.playngive.com)
    Sat, Jun 4, 2011 5:41pm -07:00 #apple #cocos2d #in-app purchase #ios #tutorial
  • Using sprite sheets in Cocos2d and Tiled (part 2) (indiedevstories.com)
    Tue, May 31, 2011 7:41am -07:00 #cocos2d #development #game #iphone #sprite
  • Cocos2d Tip #1: Changing a Sprite’s Image Simply (www.pavley.com)
    Tue, May 31, 2011 7:41am -07:00 #cocos2d #game #iphone #sprite
  • Performance tips for Cocos2d for iPhone (allseeing-i.com)
    Tue, May 31, 2011 7:40am -07:00 #cocos2d #game #iphone #reference
  • How To Make A Simple iPhone Game with Cocos2D Tutorial (www.raywenderlich.com)
    Thu, May 26, 2011 1:10pm -07:00 #cocoa #cocos2d #game #iphone
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Hi, I'm Aaron Parecki, Director of Identity Standards at Okta, and co-founder of IndieWebCamp. I maintain oauth.net, write and consult about OAuth, and participate in the OAuth Working Group at the IETF. I also help people learn about video production and livestreaming. (detailed bio)

I've been tracking my location since 2008 and I wrote 100 songs in 100 days. I've spoken at conferences around the world about owning your data, OAuth, quantified self, and explained why R is a vowel. Read more.

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