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aaronpk_tv
Our method is fundamentally different from previous approaches. It reconstructs a full 3D camera path and world model. This enables smoothing the camera path in space-time and generating an output video with a constant-speed camera, skipping over 'slow' parts of the input video, such as waiting times in front of red lights. Just as importantly, our method can fill the missing regions in the video above by stitching together pixels from multiple input frames. Thanks to these two innovations we can handle much 'wilder' input videos, such as climbing or riding.