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aaronpk_tv
@aaronpk It's not easy. I know the best I ever could do back in 2006 was screwing around with SketchUp! where I could get a "design", layout and have it match the dimension and scale of the actual physical addition. It's hard.
@aaronpk For Unreal/Blender there is a nice tutorial on how to get that 'archviz' look, but it doesn't exactly start on square one. https://www.youtube.com/watch?v=y2e6qQaIdRA