@aaronpk It's not easy. I know the best I ever could do back in 2006 was screwing around with SketchUp! where I could get a "design", layout and have it match the dimension and scale of the actual physical addition. It's hard.
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@aaronpk It's not easy. I know the best I ever could do back in 2006 was screwing around with SketchUp! where I could get a "design", layout and have it match the dimension and scale of the actual physical addition. It's hard.
@aaronpk Agree, textures and rendering. You have to do, as I recall, all kinds of funny workarounds, and not obvious procedures in order to get anything looking similar to realistic, or vaguely similar appearance to real live physical space.