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Aaron Parecki

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  • Eric Likness https://mastodon.online/@carpetbomberz   •   Mar 3

    @aaronpk It's not easy. I know the best I ever could do back in 2006 was screwing around with SketchUp! where I could get a "design", layout and have it match the dimension and scale of the actual physical addition. It's hard.

    Aaron Parecki
    The frustrating thing is I can make a model really quickly in Shapr3D now, but then doing the textures and rendering is a whole separate beast
    Portland, Oregon • 37°F
    Sat, Mar 2, 2024 6:32pm -08:00
    1 reply
    • carpetbomberz mastodon.online/users/carpetbomberz

      @aaronpk Agree, textures and rendering. You have to do, as I recall, all kinds of funny workarounds, and not obvious procedures in order to get anything looking similar to realistic, or vaguely similar appearance to real live physical space.

      Sun, Mar 3, 2024 10:50am -08:00
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Hi, I'm Aaron Parecki, Director of Identity Standards at Okta, and co-founder of IndieWebCamp. I maintain oauth.net, write and consult about OAuth, and participate in the OAuth Working Group at the IETF. I also help people learn about video production and livestreaming. (detailed bio)

I've been tracking my location since 2008 and I wrote 100 songs in 100 days. I've spoken at conferences around the world about owning your data, OAuth, quantified self, and explained why R is a vowel. Read more.

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