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Aaron Parecki

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Saturday, March 2, 2024

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bicycle
1 hr 8 min
 
11.8 miles
 
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  • Aaron Parecki
    Contributions from: Chile, France, Germany, Indonesia, Kuwait, Netherlands, Poland, Romania, Turkey, United Kingdom, United States
    Sat, Mar 2, 2024 2:53am -08:00
  • Aaron Parecki
    Contributions from: Chile, France, Germany, Indonesia, Kuwait, Netherlands, Poland, Turkey, United Kingdom, United States
    Sat, Mar 2, 2024 4:50am -08:00
  • 9:54pm
    Asleep
    6:20am
    Awake
    8h 26m
    Slept
    35m
    Awake for
    Portland, Oregon, USA • 34°F
    Sat, Mar 2, 2024 6:20am -08:00
  • Aaron Parecki
    Contributions from: Chile, France, Germany, Indonesia, Kuwait, Netherlands, Poland, Turkey, United Kingdom, United States
    Sat, Mar 2, 2024 1:22pm -08:00
  • Aaron Parecki
    Contributions from: Chile, France, Germany, Indonesia, Kuwait, Netherlands, Poland, Turkey, United Kingdom, United States
    Sat, Mar 2, 2024 2:34pm -08:00
  • Aaron Parecki
    My hopes of quickly learning some architectural rendering software to try out paint colors and other interior design plans are not working out 😅 There does not seem to be a quick way to learn these
    Portland, Oregon, USA • 39°F
    3 likes 2 replies
    Sat, Mar 2, 2024 5:13pm -08:00
  • Nachos
    Portland, Oregon, USA • 38°F
    Sat, Mar 2, 2024 5:39pm -08:00
  • Nils https://coolworld.cc/@n   •   Mar 3

    @aaronpk For Unreal/Blender there is a nice tutorial on how to get that 'archviz' look, but it doesn't exactly start on square one. https://www.youtube.com/watch?v=y2e6qQaIdRA

    Aaron Parecki
    Yeah that's the problem I'm finding, there's just a lot to it!
    Portland, Oregon • 37°F
    Sat, Mar 2, 2024 6:31pm -08:00
  • Eric Likness https://mastodon.online/@carpetbomberz   •   Mar 3

    @aaronpk It's not easy. I know the best I ever could do back in 2006 was screwing around with SketchUp! where I could get a "design", layout and have it match the dimension and scale of the actual physical addition. It's hard.

    Aaron Parecki
    The frustrating thing is I can make a model really quickly in Shapr3D now, but then doing the textures and rendering is a whole separate beast
    Portland, Oregon • 37°F
    1 reply
    Sat, Mar 2, 2024 6:32pm -08:00
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Hi, I'm Aaron Parecki, Director of Identity Standards at Okta, and co-founder of IndieWebCamp. I maintain oauth.net, write and consult about OAuth, and participate in the OAuth Working Group at the IETF. I also help people learn about video production and livestreaming. (detailed bio)

I've been tracking my location since 2008 and I wrote 100 songs in 100 days. I've spoken at conferences around the world about owning your data, OAuth, quantified self, and explained why R is a vowel. Read more.

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