Weekend reminder that SimCity's creators couldn't accurately reflect the scale of urban parking lots because if they did the game fell apart.
https://www.theatlantic.com/technology/archive/2013/05/the-philosophy-of-simcity-an-interview-with-the-games-lead-designer/275724/
https://www.theatlantic.com/technology/archive/2013/05/the-philosophy-of-simcity-an-interview-with-the-games-lead-designer/275724/